On changing a name
From this tweet thread:
I’ve been doing some reflection lately on the title of my Bonsai Worlds game. I’ve decided to change it, as I feel that it did leverage / othered a cultural form not my own. And I feel this realization should have come sooner.
I don’t participate in Japanese bonsai culture, even in its more globalized versions. I can’t say I know or can convey bonsai in its specificity, history, and depth. I don’t think it’s OK for me to present something else and still call it bonsai.
I feel there are differences between a) being inspired by, acknowledging & reflecting on bonsai and b) to use “bonsai” prominently in a game title. (a) is an engagement that might open space to be more situated & respectful, while (b) kind of stakes a claim to it.
I can’t change that I did that with the previous version of the game. As I’m now remaking it, I will use this opportunity to act on this reflection before continuing. So, look forward for a different name to the game soon.
I hope making this reflection in public can be useful to other folks making games as well. Thanks! 🌱
Finally, I want to thank Sabine (@enibolas) for their great work on troubling gardening + colonialism + game design (https://enibolas.com/2019/05/27/plantations-of-play-colonial-botany-in-videogames/). It is messing up how I think about this game a lot.
Get Gardenia
Gardenia
A contemplative world-building game.
Status | Released |
Author | Enric Llagostera |
Genre | Simulation |
Tags | Idle, Sandbox, tiny-worlds, world-building, worlds |
Languages | English, Portuguese (Brazil) |
More posts
- On using Godot for GardeniaDec 21, 2019
- A first prototype!Dec 05, 2019
- Remake incoming!Nov 25, 2019
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